- C1, C2, …
- Positions in the card owner's hand order, oldest to newest. Read the C-labels even when the hand wraps into two rows.
- Acting seat
- The player whose decision is being evaluated. Click a player badge to change it in Position lab.
- Hint giver / recipient / receiver
- The giver sends the hint; the recipient's cards are touched. Every non-giver can be a receiver who decodes a recommendation, not just the recipient.
- Hint channel
- The agreed meaning of a hint's target, type, and touched positions. Its number encodes the combined message, not one player's action.
- Stored recommendation · Rec
- A Simple player's latest decoded instruction. A new encoded hint replaces it; playing or discarding clears that player's instruction.
- Freshness
- A Simple play recommendation can be followed after zero team plays since the hint, or after exactly one if at least two lives remain.
- Chop
- The convention's discard position. Simple uses the newest/rightmost card as chop, distinct from its default C1 discard. Dynamic tracks a movable chop.
- Playable
- The next rank needed by its color's firework. A last remaining copy that is playable is still labeled playable.
- Useless
- Already covered by a firework, or unreachable because every copy of a required lower rank was lost. Safe to discard for scoring.
- Critical
- A still-needed, not-yet-playable card's last remaining copy. Losing it blocks further progress through that rank.
- Dispensable
- Still useful but not playable now, with another copy remaining. Discarding it costs a backup copy; it is not automatically the best move.
- Seed
- Reproduces the initial shuffled deck. The same strategy, seed, and choices reproduce the same game.
Card classifications describe actual cards for learning. They are not extra knowledge a player has about their own hidden hand, and differ from Dynamic's inferred playability marks.